Friday 19 December 2014

Maya Tutorial List

1)      Intro to Autodesk Maya:

  a  )      Modelling (NURBS and Polygon)
  
  
  b  )      Character Part 1: Modelling
  
  
  c  )      Common Shaders
  d  )      UV Maps
  e  )      Character Part2: Texturing and Shaders
  f   )       Lights and Shadows
  
  g  )      Character Part3: Lighting and Rendering 


2)      Modelling 1: Digital Sets
  a  )      Modelling

  b  )      UV Layout and Texturing Preparation

  c  )      Lighting
  
  d  )      Colour Maps
  
  e  )      Bump and Specular Maps
f  
   f  )       Dirt Maps and Final Render



3)      Lighting and Rendering1: Intro to Lighting
  a  )      Exterior Lighting: Midday
  b  )      Exterior Lighting: Sunset
  c  )      Exterior Lighting: Romantic
  d  )      Exterior Lighting: Night


4)      Visual FX: Visual Effects 2
  a  )      Render Layers: Software
  
  b  )      Depth of Field


Pencil and Eraser Lighting and Final Render

This was the Final Pencil and Eraser Render after the lighting had been included, It took longer than I would have guessed because the settings the Alan used seemed to give me different results so this was done by eye and some trial and error. 

Whimsical House at Night Tut

The Whimsical House at Night

Whimsical House Romantic Tut

The Romantic Whimsical House 

Whimsy House Sunset Tut

The Whimsical Cottage at Sunset

Wednesday 26 November 2014

Edward Scissorhands Review

Fig.1 Movie Poster

Edward Scissorhands is a wonderful story that at its core is about acceptance of everybody even those who would at first seem to threaten a very monotonous life style. The movie follows an eventful section of the life of a person created by a lonely professor. The person in question is called Edward and as you may have guessed, in place of hands he had scissors. It is later explained that Edward's lack of hands can be associated with the inventor who created him, dying before he finished him. Edward, as a result of this, lives in the inventors old house, that is on top of a hill overlooking a dull suburb, by himself for many years. During this time he becomes accustomed to his bladed hands and becomes quite the artist, shaping and trimming the hedges in the grounds. “At the far end of a suburban enclave, where the houses huddle together like a candy-colored wagon train, there stands a monument to lonely genius.” (Maslin, 1990) We can take two things from this, either it is directly referencing the inventor and his ability to make a convincing sentient man and that for of genius or we are looking at Edward himself being on top of the hill and how he in a sense is a genius with his quirky ideas and his innocence to the 'civilized' world, which of course doesn't make him less evolved but rather more open minded. Edward's perception of the world while seeming alien and scary to some, particularly those within the suburban community could also be considered genius and artistic by others.
Fig 2. The Mansion

Taking on that idea, that Edward is an artistic genius, we could go on to further say that it is this genius that people don't understand that makes him truly special. Edward Scissorhands has strong messages as a film that creative people are often outcasts and perhaps question or don't understand why people live and behave the way they do and Burton pushes that idea and personifies it as Edward. It seems as if though Burton is expressing his own experiences through this film because Edward seems so relatable as a character to anyone who feels like an outcast. “Tim Burton showed what he could do when he developed a project of his own. The result is this sweet 1990 fantasy that for the first time crystallized the latent themes in the director’s work: the notion of the artist as outsider, of skills that make one special but at the same time different.” (Blodrowski, 2000) What Blodrowski is pointing at here is that the idea if someone creative being an outsider is a recurring theme in Burton's work and that is because the outsiders have the most special and interesting stories to follow.
Fig.3 Edward in Kim's Room

After Edward is bought down from the hill he had been residing on and dragged into the suburban community the immediate reaction the audience has is that he doesn't belong there. He is out of place and out of his world. The significance of this is that most of us have felt like that once or twice, new schools, moving across the country and we arrive at a place where we don't really fit in. “The main thrust of the fable is exposing the exotic gentle freak to the boring middle-class suburbs and seeing how they relate to each other, with the monster being the sympathetic innocent and society being the one to fear because of its evil nature.” (Schwarz, 2008) Edward in our eyes is seen as a victim because as viewers we establish a special bond with him and we find ourselves relating to him. The citizens of the town however find him to be at first an exotic fantasy and then an evil monster after his presence leads to a chain of unfortunate happenings. From this we can take the idea that Burton was trying to portray the idea that people are scared of change and excited of change but if something bad happens they will blame it on what they don't fully understand. Taking that onboard this movie is Burton's microcosm representation of society as whole. People get into a repetitive, monotonous scheme of fulfilling their everyday tasks and at first are excited at the prospect of new things and get scared or angry if it ever challenges their life style.
Fig 4. Edward and the Police

All in all I think we can all agree that Edward Scissorhands is a wonderful movie all around, with fantastic acting from Depp and Ryder, glorious set design that helps portray the themes in story and a great musical score that really sets the scene. Tim Burton really did create a classic movie that will be remembered.

Bibliography
Blodrowski. S (2000) Cinefantastique, At:http://cinefantastiqueonline.com/2000/10/edward-scissorhands-tim-burtons-elephant-man/ (Accessed On: 25/11/14)
Schwarz. D (2008) Ozus' World, At:http://homepages.sover.net/~ozus/edwardscissorhands.htm (Accessed On: 25/11/24)

Images
Fig 1. Movie Poster (1990) From: Edward Scissorhands. Directed by: Burton. T [Poster] From America. At: http://upload.wikimedia.org/wikipedia/en/3/3b/Edwardscissorhandsposter.JPG (Accessed on 26/11/14)
Fig 2. The Mansion (1990) From: Edward Scissorhands. Directed by: Burton. T [Movie Still] From America. At: http://2.bp.blogspot.com/-eiho5HIthBc/U4HzULuHZ7I/AAAAAAAAEQU/bCZNE4xVm7Q/s1600/edward_scissorhands_hill.png (Accessed on 26/11/14)
Fig 3. Edward in Kim's Room (1990) From: Edward Scissorhands. Directed by: Burton. T [Movie Still] From America. At:http://images5.fanpop.com/image/photos/31900000/edward-edward-scissorhands-31985249-1920-1080.jpg (Accessed on 26/11/14)

Fig 4. Edward and the Police (1990) From: Edward Scissorhands. Directed by: Burton. T [Movie Still] From America. At:http://dejareviewer.files.wordpress.com/2011/12/the-policeman-cares-about-edwards-well-being.jpg (Accessed on 26/11/14)

Monday 24 November 2014

Midday Cottage Lighting

This was the basic process I followed to create believable noon lightning over the cottage.

After the lighting we took both the background and the model into Photoshop and combined the two so we could do a process called light wrapping. This is the final, finished image!

Wednesday 19 November 2014

Concept Art Piece

My Concept art piece, it could use some work but for now I am quite happy that it gives an idea on layers and composition. 



I re-created my final piece and have been working from that. It has been a really slow process because originally it was a variation of my original concept art and slowly as I was working from it and creating buildings in Maya based on it I tweaked it more and more and more and then it ended up looking like this.

Monday 17 November 2014

Thumbnails 87 - 95

Here are some colour thumbs I did in PS class today with the help and advice of Jordan. He is responsible for the colour on thumb 2 and the creation of thumbs 3 and 4. These were created for a look at unusual compositions

Robot!

Here's the robot I had to texture for one of the tutorials

Sunday 16 November 2014

Thumbnails 74-86

Here are some new thumbnails for my city, I decided to go and revisit some previously disregarded ideas because lately I have been very consumed by one idea for my city and it has grounded my work flow to almost a halt. This has given my some insight into other forms my city could have taken and has given me new elements to incorporate into my current vision.

Clock Faces

After getting some advice that I need to think about even the smallest details and that a generic clock face would not be something my artist would use for a clock tower I did some research and designed a few clock faces that I think are partially inspired by his work and also feasible designs


Thursday 13 November 2014

Composition Shots

I did some composition shots to get an idea of how I will position my concept art piece, me personal favourites are number 4 and number 7

Monday 10 November 2014

Pencil and Eraser Render

Here is a gif illustrating the process I went through to colour my pencil and eraser. You'll notice the characters change direction, this is because I wasn't happy with the angle of the shot. 

More Maya! UV Layouts and Basic Textures

So these are the cubes that we UV'd and textured for one of the tutorials.

Clock Tower Basic Designs


Wednesday 5 November 2014

What if Metropolis: OGR 1

OGR 1

Artist Research: Tony Cragg

Artist Research

Thumbnails 40-53

So here are some abstract looking grey things which are infact very basic designs for shape of my metallic city. I made them to work out which was the best looking and most interesting design for my city. The small rainbow blobs represent houses and how they would hang from the city.

This page was just me getting ideas down quickly of what I imagined some of the shops and places to be like after I wrote my travelogue. The picture in the middle is to indicate size changes differences between shops. Of course they aren't the only shapes and form for shops but these ones where inspired by Cragg's work.

Monday 3 November 2014

I drew some things! (Thumbs 34-39)


Thumbs 25-33

This is a set of thumbnails that I started in the morning and finished this evening. My next step is going to be to take Jordan's advice and think more about composition.

Complete Alley Scene

This is the basic Old Alley Scene without any of the details, like the lamppost and the boxes.

Next I moved on to creating a lamppost. I personally didn't really like the spiraling brackets on the lamppost so I changed them for my own design.

This is a very simple wooden plank crate which was made in about 2 minutes.

Next up I had to UV the entire Alley and the crates as well, this is so textures fit nicely on the scene.

This is the final scene (without lighting or textures) made and ready for the next steps.

Thumbs 16-24

These are my next lot of thumbnails using more of Cragg's forms to inspire building design.

Thumbnails 1-15


I made theses thumbnails using inspiration from my artist, quickly trying to replicate some of the techniques he uses in his own work and apply it to mine. Fluidity seems to be a big theme in Cragg's work, so that is what I will try to portray and incorporate in my own.

Wednesday 29 October 2014

Maya Update

This evening I completed the cartoon character scene and gave the pencil I created a friend.

New Beginnings

New Project! The 'What If Metropolis'. Design a city influenced by a provided artist and their work. This looked like a fun project from the start and it was made more fun when I got artist Tony Cragg. Cragg is a sculptor who's use of solid chunks of metal to create form is something to be awed. His work all has a fluidity to it which gives it its unique appearance, whether it be his drawing which are nearly all made up of curves, his sculptures which are all masterly crafted chunks of metal or shaped and varnished wood, his dice work which makes thousands of solid dice twist and bend as if they were made of wire or his instalment pieces which vary from either being large collections of objects which smoothly increase in size or his recycled materials work which shift seamlessly from one colour to the next.

Thursday 23 October 2014

Creative Partnership Archived

23/10/2014




























21/10/14





20/10/14





19/10/14

18/10/14







17/10/14


16/10/14







10/10/14

07/10/14

03/10/14





01/10/14













30/09/14









29/09/14













28/09/14












25/09/14

















24/09/14